So while I'd love to see it, I don't expect GGG to do so, mostly due to time constraints that the real world puts on things. While it's often a mocked concept, when you want to add 7 additional character models (design, animation, etc), 7 extra voice actors (and the writing for them), and to retrofit every item in the game for 7 additional character bodies and animations, it is a fairly noticable added workload. It adds cost (doubles the work of every item model and all voice lines in the game, and might even require them to add a ton of voice lines for PoE Part 1 and 2 if they're eying the option to allow PoE2 characters to go back and do that content). The duelist is arugably one of the less good single target classes in the game, despite the branding as someone who preferes one on one fights.īut I digress, as to the actual topic, I'd love them to add a gender choice for all classes, but I also don't expect them to do so. Ranger's archtypical style is that of a bow user, but Path's Ranger is just as capable as a any class in close combat. This is even more ironic given path's extremely open character build options. ![]() Maramoa, Hyrri and Lani could all easily classify and are all pretty cool, not that Hyrri's been given much charactization in game or extended materials. Much less that we -have- female marauders in game. The sequel retains all the expansion content that Grinding Gear Games has built over the years while introducing a new skill system. Ironic that a word that had no gendering (witch is born of Wicca (the male) and Wicce (the female) or a shorting of a word that only ment to be under the affect of a spell) is now so conceived as purely female that people can't concieve of a fantasy world in which a male witch is okay. Path of Exile 2 features a brand new seven-act story campaign that, interestingly enough, leads to the same endgame focused on the Atlas of Worlds that should already be familiar to existing players.
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